![]() These cars are one of, if not the most, used cars in high-level competitive and E-sports. ![]() The only differences between them are their turning cycles, and even those are close to identical, so chances are that you won’t notice any difference when playing between these three cars. Killing three birds with one stone, the Octane, Vulcan and Proteus make my job much easier and this article much shorter by all having the exact same hitbox dimensions. the Venom is a perfect choice that is ideal for new players and for discovering what kind of playstyle you work best with. It offers a suitable blend of size and handling for players who aren’t interested in purchasing DLC cars with similar properties, such as the Triton. Even players who aren’t aware of the differences will notice an overall balance in play when using the Venom. But when looking at the balance in its statistics, it’s easy to understand why. The Venom is a car that is surprisingly frequent in a number of players that use it. Whilst the length can get vital taps on the ball when goaltending, granting you a barrage of “Siiiick!” from your teammates that no other car could achieve, shots taken from a shorter range will not have a difficult time getting past a Breakout. However, being both the thinnest and 3rd shortest car gives it major drawbacks when it comes to defence and 50/50 challenges. Its long length and tight turning radius allow the Breakout to be perfect for a quick offensive attack, taking advantage of its superior length to get the upper hand when it comes to performing aerials, and its tight turning radius to quickly reposition yourself to get that vital angle. Starting out with my personal favourite, the Breakout is usually considered one of the cars that are best used only if you have a specific playstyle that you can utilise with its statistics. ![]() Turning Ranking (lower = smaller turn radius): 6th **This article series does not include the three Console exclusive cars *Several vehicles, including Ice Charger and The Boneshaker™, have only been recently added to Rocket League, and have insufficient data to be accurately included in the rankings at the time of writing. Many of these differences are minuscule, but it’s these small changes which could make or break your game. In this article series, I’m going to steadily address the 29* current available cars in Rocket League PC** (at the time of writing) and deliver an overview of their strengths and weaknesses when it comes to their stats. However, upon closer inspection, it can be seen that each car functions slightly differently when it comes to their hitboxes and turning radii (even if by only micrometres). ![]() Huge thanks to Reddit user ‘Varixai’ for his detailed post and spreadsheet on the topic, which can be found here.Ī question asked by almost every new player of Rocket League is ‘Does the car really make a difference?’ After perhaps a few games with different vehicles, many come to the conclusion that they possess no differences besides their appearance, especially given nothing in the game’s interface to suggest otherwise. What I find best in certain situations will not apply to everyone I play very offensively, thus my favoured tactics will be reflective of this. The contents of this article, besides the statistics themselves, are purely personal opinion. Articles // 2nd May 2017 - 6 years ago // By Luke Greenfield Rocket League: Does the Car Matter?
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